Robots & Monsters

DESIGN NOTES

In 2008, my wife and I were running a marathon to raise money for AIDS research. As part of the commitment, we each were expected to raise $2500. After nagging my friends, family, and work colleagues, I was still about $700 short with 2 weeks to go. Thinking quickly, I decided to offer quick custom illustrations of either robots or monsters, as defined by three adjectives, like "neapolitan, ice cream, menace" for 50 bucks a pop. I thought, at best, I'd get 15-20 and be able to make my donation requirement and get a little sketch work in. 

Robots+Monsters was launched, to little fanfare.

Then, BoingBoing and Neatorama picked it up.

It what can only be described as some of the most hectic few days of my life, I had orders coming in approximately every 3 seconds: I could literally watch my inbox fill up with orders. I recieved calls by the Boston Globe, the NYTimes, and Wired by the end of the second day. It ended up taking 9 months to actually get to all the drawings I had promised people. I was surprised, and also totally emboldened. I think that a big part of the attraction of the effort was that it was for charity: I ended up raising about 15K for AIDS research, which felt pretty good. So after I had a break, I opened it up again, and I got a similar response: I raised about 25K for Water.org, and then about 35K for Medicens Sans Frontiers. Then, there was the teeshirts, the calendars, the speaking engagement offers, and all the rest.

Me dropping off that sweet check


It was a pretty wild time, and I didn't make a cent of profit off of it. 🤷 By the last rounded I opened, I had enlisted friends into the effort, incredible artists like Apelad, Gary Panter, Molly Crabapple, Jeanine Schafer, John Martz, and many others.

All told, we ended up making about 500 Robots + Monsters and got a lot of link love along the way, a lot of which is lost to the mists of bad permalinks and old blogs, sadly. We had some false-start conversations with larger brands about the property, but they never went anywhere: it didn't seem to capture the spirit of the project.RESULTSIn the end, it was a tremendous amount of work, and not much to show for it, beyond the fact that we raised a ton of money for some really good causes.

I'll take it.