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	<title>JoeAlterio.com &#187; symbols</title>
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	<link>http://joealterio.com</link>
	<description>Joe Alterio&#039;s blog on illustration, comix, design, animation, and other bouts of total awesomeness.</description>
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		<title>It&#8217;s the pictures, stupid.</title>
		<link>http://joealterio.com/2008/11/its-the-pictures-stupid/</link>
		<comments>http://joealterio.com/2008/11/its-the-pictures-stupid/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 18:52:18 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[album art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[influence]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[semiotics]]></category>
		<category><![CDATA[symbols]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://joealterio.com/?p=418</guid>
		<description><![CDATA[
See the full size poster here.
Above is my most recent illustration, for the German software company Emnis. I&#8217;d like think it&#8217;s part of a bigger trend.
Before I pontificate, I&#8217;d like to thank in particular Tobias Zimmer, who was as great a client to work for as I&#8217;ve ever had: it takes a strong confidence and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://joealterio.com/goodwork/wp-content/uploads/2008/11/embisfinal1.jpg"><img class="size-medium wp-image-420 aligncenter" title="Emnis Final" src="http://joealterio.com/goodwork/wp-content/uploads/2008/11/embisfinal1-241x300.jpg" alt="See the full size at http://www.flickr.com/photos/joealterio/3005846517/" width="241" height="300" /></a></p>
<p style="text-align: left;"><em>See the full size poster <a href="http://www.flickr.com/photos/joealterio/3005846517/">here.</a></em></p>
<p>Above is my most recent illustration, for the German software company Emnis. I&#8217;d like think it&#8217;s part of a bigger trend.<span id="more-418"></span></p>
<p>Before I pontificate, I&#8217;d like to thank in particular Tobias Zimmer, who was as great a client to work for as I&#8217;ve ever had: it takes a strong confidence and a belief that people operate best when allowed to be free to excerise their expertise as they see fit, and he did both, giving me minimal notes and trusting my choices in the end. I think the piece turned out really well, and both Tobias and all of Emnis seems very happy with it, and which makes me happy, too.</p>
<p>In an unexpected turn, Tobias also told me that the work and a small blurb will be in the German magazine <a href="http://www.page-online.de/">Page</a>, which is great, and he asked me about the idea of &#8220;album art for software.&#8221; Since <a href="http://blueflavor.com/about-the-posters/">my work for Blue Flavor</a> at the beginning of the year, this is the work that has gotten a lot of unexpected attention. I have to give some credit to Blue Flavor for giving me the venue initially, and for their completely hands-off approach, which let me take it in my direction. So I&#8217;d be deficit if I took total credit without Blue Flavor&#8217;s opportunity.</p>
<p>But I think the idea is a great one: it finally starts recognizing and putting on parallel the creations from programmers as well as musicians. Video games were actually the earliest iteration of such a trend &#8211; it&#8217;s only natural to assume that the software of more prosaic applications would start to get into the act, as well. In fact, the more abstract the idea or task that the software is engaged in, the more a simple and effective branding process is needed, so that a visual shorthand can rapidly put both users and consumers on the same page: this is best resolved by engaging art that not only speaks to the software, but creates a visual excitement in the viewer. Most smart, successful companies recognize this, and invest heavily in their visual output. In the end, humans love to spoken to in visual terms &#8211; from hieroglyphics to illuminated manuscripts, stained glass to instruction manuals, comic books to album art, they want and need something pretty to look at and give them a shorthand.</p>
<p>The other great aspect is that, with the advent of small, short-run, focussed printing, and larger bandwidth that allows for more involved and artistic websites, the strength of the small, underground artist or illustrator has never been stronger. While you will find many large illustrators who will bemoan the current state of stock illustration and falling usage fees, the reality is that the playing field has now been leveled, in the favor of smaller artists. This means that while huge fees are less common than they once were, young, interesting and edgy artists who once were sidelined now have an increasing number of venues in which to get their works seen. If every software company gave each of their products a great graphic edge by hiring a unique artist, the world would be better looking and more visually dynamic place.</p>
<p>Anyhoo, the long and the short of it is that I think every software sompany, or upstart website or whatever, should start tot hink about the idea of &#8220;album art&#8221;: far beyond just some simple BS color branding or some boring swoops and blocks of text, having the stones to allow an artist to provide you with super-compelling visuals without much input is a net-benefit in the end I&#8217;m convinced. It ups the companies &#8220;cool cache&#8221; (so important in this age of Yelping blogposts alternatively raising and trashing anyone&#8217;s reputation within moment), and makes the company seems forward thinking and concerned with a customer-viewer approach, rather than a top-down, old economy approach.</p>
<p>So, you companies: go hire weird artists! They&#8217;ll thank for it, you&#8217;ll be operating in the tradition of the Medicis, and in the end, you&#8217;ll get some great looking stuff.</p>
<p>Go! Go now! I&#8217;ll wait.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#039;s the pictures, stupid.</title>
		<link>http://joealterio.com/2008/11/its-the-pictures-stupid-2/</link>
		<comments>http://joealterio.com/2008/11/its-the-pictures-stupid-2/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 18:52:18 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[album art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[influence]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[semiotics]]></category>
		<category><![CDATA[symbols]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://joealterio.com/?p=418</guid>
		<description><![CDATA[
See the full size poster here.
Above is my most recent illustration, for the German software company Emnis. I&#8217;d like think it&#8217;s part of a bigger trend.
Before I pontificate, I&#8217;d like to thank in particular Tobias Zimmer, who was as great a client to work for as I&#8217;ve ever had: it takes a strong confidence and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://joealterio.com/goodwork/wp-content/uploads/2008/11/embisfinal1.jpg"><img class="size-medium wp-image-420 aligncenter" title="Emnis Final" src="http://joealterio.com/goodwork/wp-content/uploads/2008/11/embisfinal1-241x300.jpg" alt="See the full size at http://www.flickr.com/photos/joealterio/3005846517/" width="241" height="300" /></a></p>
<p style="text-align: left;"><em>See the full size poster <a href="http://www.flickr.com/photos/joealterio/3005846517/">here.</a></em></p>
<p>Above is my most recent illustration, for the German software company Emnis. I&#8217;d like think it&#8217;s part of a bigger trend.<span id="more-879"></span></p>
<p>Before I pontificate, I&#8217;d like to thank in particular Tobias Zimmer, who was as great a client to work for as I&#8217;ve ever had: it takes a strong confidence and a belief that people operate best when allowed to be free to excerise their expertise as they see fit, and he did both, giving me minimal notes and trusting my choices in the end. I think the piece turned out really well, and both Tobias and all of Emnis seems very happy with it, and which makes me happy, too.</p>
<p>In an unexpected turn, Tobias also told me that the work and a small blurb will be in the German magazine <a href="http://www.page-online.de/">Page</a>, which is great, and he asked me about the idea of &#8220;album art for software.&#8221; Since <a href="http://blueflavor.com/about-the-posters/">my work for Blue Flavor</a> at the beginning of the year, this is the work that has gotten a lot of unexpected attention. I have to give some credit to Blue Flavor for giving me the venue initially, and for their completely hands-off approach, which let me take it in my direction. So I&#8217;d be deficit if I took total credit without Blue Flavor&#8217;s opportunity.</p>
<p>But I think the idea is a great one: it finally starts recognizing and putting on parallel the creations from programmers as well as musicians. Video games were actually the earliest iteration of such a trend &#8211; it&#8217;s only natural to assume that the software of more prosaic applications would start to get into the act, as well. In fact, the more abstract the idea or task that the software is engaged in, the more a simple and effective branding process is needed, so that a visual shorthand can rapidly put both users and consumers on the same page: this is best resolved by engaging art that not only speaks to the software, but creates a visual excitement in the viewer. Most smart, successful companies recognize this, and invest heavily in their visual output. In the end, humans love to spoken to in visual terms &#8211; from hieroglyphics to illuminated manuscripts, stained glass to instruction manuals, comic books to album art, they want and need something pretty to look at and give them a shorthand.</p>
<p>The other great aspect is that, with the advent of small, short-run, focussed printing, and larger bandwidth that allows for more involved and artistic websites, the strength of the small, underground artist or illustrator has never been stronger. While you will find many large illustrators who will bemoan the current state of stock illustration and falling usage fees, the reality is that the playing field has now been leveled, in the favor of smaller artists. This means that while huge fees are less common than they once were, young, interesting and edgy artists who once were sidelined now have an increasing number of venues in which to get their works seen. If every software company gave each of their products a great graphic edge by hiring a unique artist, the world would be better looking and more visually dynamic place.</p>
<p>Anyhoo, the long and the short of it is that I think every software sompany, or upstart website or whatever, should start tot hink about the idea of &#8220;album art&#8221;: far beyond just some simple BS color branding or some boring swoops and blocks of text, having the stones to allow an artist to provide you with super-compelling visuals without much input is a net-benefit in the end I&#8217;m convinced. It ups the companies &#8220;cool cache&#8221; (so important in this age of Yelping blogposts alternatively raising and trashing anyone&#8217;s reputation within moment), and makes the company seems forward thinking and concerned with a customer-viewer approach, rather than a top-down, old economy approach.</p>
<p>So, you companies: go hire weird artists! They&#8217;ll thank for it, you&#8217;ll be operating in the tradition of the Medicis, and in the end, you&#8217;ll get some great looking stuff.</p>
<p>Go! Go now! I&#8217;ll wait.</p>
]]></content:encoded>
			<wfw:commentRss>http://joealterio.com/2008/11/its-the-pictures-stupid-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Form Is Content</title>
		<link>http://joealterio.com/2007/02/form-is-content/</link>
		<comments>http://joealterio.com/2007/02/form-is-content/#comments</comments>
		<pubDate>Fri, 16 Feb 2007 07:14:00 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[semiotics]]></category>
		<category><![CDATA[symbols]]></category>

		<guid isPermaLink="false">http://joealterio.com/goodwork/2007/02/form-is-content/</guid>
		<description><![CDATA[I&#8217;ve been thinking a lot lately about semiotics, more specifically in my chosen field of practice, that is, the effort to tell a story with pictures. Without getting too Scott McCloud on you, I find some interesting cultural revelations that come out of the nearly nascent connections that make between form, inferred meaning, and underlying [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking a lot lately about semiotics, more specifically in my chosen field of practice, that is, the effort to tell a story with pictures. Without getting too <a href="http://www.scottmccloud.com/">Scott McCloud</a> on you, I find some interesting cultural revelations that come out of the nearly nascent connections that make between form, inferred meaning, and underlying content. Much to the programmers delight, this is one instance where form really is function. Which is why I guess I like it so much.</p>
<p>Comics is a language of symbols, perhaps more so than any other visual art form. While traditional painting may have it&#8217;s expressionist cues, kabuki may have it&#8217;s grotesque masks, and while William Safire continues to <a href="http://www.amazon.com/No-Uncertain-Terms-Language-Magazine/dp/0743242432">mercilessly pound all the fun out of language every week</a>, comics is like no other. At once overty symbolic and simplistic,</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_5ixM-MXmusM/RdXLbH9joiI/AAAAAAAAAJY/K0okyDk66To/s1600-h/peanuts20183271070213.gif"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_5ixM-MXmusM/RdXLbH9joiI/AAAAAAAAAJY/K0okyDk66To/s400/peanuts20183271070213.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5032151825510539810" /></a></p>
<p>&#8230;and at the same time wonderfully, mysteriously open to interpretation, as intriguing as any subtle performance of the silver screen, comics has less to rely than other forms, and thus has more symbols at it&#8217;s behest. Taking for granted the fact that I believe that comics actually solidified the &#8220;Z&#8221; as a shorthand for sleep in our culture ( <a href="http://en.wikipedia.org/wiki/The_Lexicon_of_Comicana">Doozex, thanks Mort Walker</a>), the joke here by Schulz is twofold: the &#8216;surface&#8217; joke of Schroeder hammering Snoopy&#8217;s sleep to bits, but also the underlying joke that you can get away with something like that comics it&#8217;s the visual gag of seeing something obviously ridiculous used to portary an emotion that&#8217;s tough to write. Another example:</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_5ixM-MXmusM/RdXO239jojI/AAAAAAAAAJg/LVjLdm0TTOY/s1600-h/peanuts23665420070212.gif"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_5ixM-MXmusM/RdXO239jojI/AAAAAAAAAJg/LVjLdm0TTOY/s400/peanuts23665420070212.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5032155600786793010" /></a></p>
<p>It&#8217;s funny because Linus is over the moon, and it&#8217;s also funny because not only is Linus is floating, but that we actually KNOW what that means, and we can chuckle in an expert way. Symbology of this level makes us all insiders, and thus makes such art even more personal.</p>
<p>Comics is filled with such inside jokes: the lightbulbs, the speed lines, and clouds of smoke that inform our collective knowledge. As usual, McCloud has some brilliant points about the cultural disconnect when one culture doesn&#8217;t understand another&#8217;s symbology, and I won&#8217;t rehash <a href="http://www.scottmccloud.com/store/books/uc.html">that</a>. </p>
<p>I will say, however, that this is all the tip of the iceberg. I&#8217;m constantly surprised that comics, and for a time, silent films, are the only art form to consistently use such intimate semiotics to make a connection with the audience. Is it the lack of multiple panels ( &#8220;canvases&#8221;) that make other artists less willing to use valuable real estate on something as prosaic as symbols? Shunning of common language for the desire to create something wholly unique? Or just that such symbology is often called &#8220;comic&#8221; symbology, and still viewed a bit huffily? There are a <a href="http://www.director-file.com/gondry/">few</a> <a href="httphttp://www.davidfosterwallace.com/">artists</a> that have delved into this realm, to great affect, I think. I can&#8217;t wait for some more to come out of the woodwork.
<div class="blogger-post-footer">Joe Alterio&#8217;s blog on illustration, comics, and other bouts of total awesomeness.</div>
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